Graduated Sound Designer (Elective : Game Audio)

Skills

- Unity - Unreal Engine - C# - Fmod - Wwise - Daws - Composing

- All aspects of sound for films (Foley, ADR, Mix & Sound Design, etc)

Technical Reel about Game Projects

General Sound Design Reel

Highlighted Projects

Post Mouse - Gameplay

On Post Mouse I did Sound Design, Implementation of sound and music. I worked a lot with immersion, focusing on the size of the mouse in the big world. We tried to create a relaxing gaming experience with the music, but at the same time give the player a feel of curiosity in, as well as a nostalgic feel, to compliment the story. I was working with a team of 14 people, so I got a great bunch of teamwork experience!

The Last Padawan II is a 50 minutes long Star Wars Fan Film directed and produced by Jesper Tønnes. The concept was to make a high quality, yet low budget Star Wars Fan Film in Denmark

I worked on Foley, Ambience, SFX og and helped with the final mix. A really giving assignment, in which i achieved a lot of experience regarding working on a large project, with a lot of people, strict deadlines and creating sounddesign to an already defined universe with a very renowned sounddesign.

Star Wars The Last Padawan II (2021)

GÆSTEN

Fares is a former Iraqi refugee who spends his life driving a taxi in the Copenhagen nightlife. Despite having lived in Denmark for many years, he is still attached to his Iraqi wife, by regular calls and by sending money to her home in Iran. She wants Fares home, but Fares hesitates, due to his old traumas. Fares is taken hostage by the desperate, young Kasper, whose goal is to get his debt paid. Fares is forced to be Kasper's driver for the night, but is also forced to confront his past.

My role: DX mix, Final mix, SFX.

Ape’s Journey

Ape’s Journey is my own game project, on which i’ve made all game mechanics, sounddesign, implementation of sounds and music.

It’s an open world game with many different environments, like the calm lake, the busy town, and the ancient haunting statues of the stalactite cave.

I’ve worked a lot with the change of scenery regarding sound, so when you for

The Game is a story based RPG, with quite complex system such as health, mana, stamina and experience/leveling, but also stuff like inventory, shop’s, currency, and so on.






Streamlined

Streamlined is a game I made myself during my Game Audio Course at Sonic College

The theme is SCI-FI and I working a lot with synchronizing Unity Animation with the rythm of music

all Gameplay and Sounddesign and implementation is done by me

You’re playing as an Android that suddenly finds itself conscious and must try to escape an Android creating factory, unnoticed.

Contact

Feel free to contact me with any questions or if you wish to hire me.
You can message me in English or Danish

Email
kaersound@gmail.com

Phone
+45 93 88 51 51